There are six language files for English, Spanish, Italian, French, Dutch and German in A New Beginning intended for the EU release. SOUND_ID(PLACEHOLDER) debugfont10.FontInfoįont info for the debug font that can be seen in the unused graphics section. Not very significant, but in the very first line, this piece of text is present. Note that this text is translated through every language that the game is translated into. In the fourth section of the file, is this piece of text. A few seconds of it were used in a cutscene during the final boss fight in The Eternal Night. Instead, in the final game, no music plays here except during the final boss fight, which uses a different soundtrack. This was originally supposed to play in Convexity. It can also be unlocked in the Gamecube version using the following decripted Action Replay codes. The level select can be unlocked using the following GameShark / CodeBreaker codes for the PS2 version of the game. The player's unlocks change from level to level. The GameCube USA and EU release has a full debugging symbol map embedded into spyro06.elf.Ī level select menu is available in the game, both inside the main menu and inside the pause screen, along with an option to enable cheats, allowing the player to go to any level in the game (as most level selects do).
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